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B&M Mega for Port Aventura

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Post May 12th, 2012, 11:26 am
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Post May 12th, 2012, 11:42 am
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MCBR seems kinda pointless like the one on Intimidator but that looks like a really nice ride overall.

The track colors ahve grown on me too. Initially I thought they were really stupid.
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Post May 12th, 2012, 11:43 am

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It seems like all the hills have moderately strong floater.

Since this is in Spain, I must say...

Me gusta.

Post May 12th, 2012, 2:14 pm

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This coaster looks pretty fun. As for the MCBR, it reminds me of Nitro; the MCBR doesn't do much either. I'm just curious of the "Splash Down". Does it actually hit the water, or do the jets shoot automatically?
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Post May 12th, 2012, 2:31 pm
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Looks as if the jets fire automatically, as you can see the water flying up well in front of the train.

Post May 12th, 2012, 4:02 pm
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Those were obviously jets because of ^, and the splashdown fins are on the back of the train, not the front. You also wouldn't see the water splash if they were on the front too, and the splash wouldn't be so far from the side of the train.

Post May 12th, 2012, 7:05 pm

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i spot a trim break in that small bunny hill :(
but i love the look and feel of this ride, i wish levithan had this kinda thrill n less of a random long break run, but out of both i think this will take the win for b&m giga hypers along with strong air and i love that tunnel at the bottom,
i might just fly out there and ride this next year

Post May 12th, 2012, 9:03 pm

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The late MCBR I presume is for slightly faster train dispatches. For instance, one train can be near the top of the lift while another is just hitting the brake run. More obvious, it would allow for 3 trains.

Post May 13th, 2012, 9:37 pm

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That looks awesome. I think I like the jet-powered "splashdown" more than the usual one because it'll be more interactive with the train. I think it'll be a really cool feeling - almost like you're flying through pool of water, but you're not.

Post May 14th, 2012, 10:32 am
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hmm.... I'm not too fond of the turn now, looking at it from the pov... first half looks really fun but then it seems to widen and weaken. I may be wrong, though.

Post May 14th, 2012, 6:36 pm

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whenever I see a bit of a pump on a roller coaster (as is evident on the very top of the twist) I feel like the coaster was designed in NL...

Post May 14th, 2012, 6:48 pm

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And when I see a pump on a real coaster, I realize that the real designers know better than a bunch of bored teenagers who go around verbally jerking each other off.

Post May 14th, 2012, 9:07 pm

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Post May 14th, 2012, 9:17 pm

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I initially thought the hills were really slow... then I got blown away when the pov showed it was all sustained airtime.

The helix wasn't as great as i thought it would be though...

Post May 14th, 2012, 10:01 pm
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Originally posted by TylerE

And when I see a pump on a real coaster, I realize that the real designers know better than a bunch of bored teenagers who go around verbally jerking each other off.


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Post May 15th, 2012, 2:58 pm
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Originally posted by TylerE

And when I see a pump on a real coaster, I realize that the real designers know better than a bunch of bored teenagers who go around verbally jerking each other off.



Image


Originally posted by richie5126

whenever I see a bit of a pump on a roller coaster (as is evident on the very top of the twist) I feel like the coaster was designed in NL...


What do you mean, pump? How can you be sure with how much the camera is bouncing around?

Post May 15th, 2012, 5:03 pm
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He's confusing a purposeful radius change with irregular accidental radius changes that aren't meant to be there.
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Post May 15th, 2012, 5:11 pm
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^ only thing I'm wondering: why is the radius change not the other way around? I mean, why start with the stronger forces and end up weaker?

Post May 15th, 2012, 5:30 pm

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