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Freizeitpark Plohn 2019 - Dynamite: Mack Big Dipper

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Dirk_Ermen User avatar
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I'm glad they took apart the silbermine instead of straight destroying it. Hope to see the classic appear somewhere else in the park.
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Are they for sure keeping it or is it sales prep?
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Time to bump this thread with an update from the past month or so:

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More interesting however is that during the parks lasershow, the park showed the layout of the coaster. Here's a video from that segment:

https://www.instagram.com/p/BlgmW0CnMm4 ... hn_fanpage

It's not the easiest to see, but you can just make out the coaster layout. But for those who can't, someone managed to do a rough sketch of the coaster layout and the elements it will have:

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That's all for this update.

Source: https://www.coasterfriends.de/forum/118 ... hn-12.html


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I don't know who came up with this layout but I am not really a fan of this layout.
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I think it'll still be a fun ride. Mack's occasional problem with weak rides is usually running the train slowly around the course instead of the layout being terrible.
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Coasterkidmwm wrote:
I think it'll still be a fun ride. Mack's occasional problem with weak rides is usually running the train slowly around the course instead of the layout being terrible.

Another problem with the BigDipper is that they get bumpy very quickly. Lost Gravity was glossy smooth in 2016, but in 2017... Don't know what happened but it was bumpy in 2017 compared to 2016 imo. Not a big issue though
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Really looks like a fairly short ride for the height it has. Lost Gravity has a bigger and longer layout with a lower height.

RCT3andNL2stuff wrote:
Another problem with the BigDipper is that they get bumpy very quickly. Lost Gravity was glossy smooth in 2016, but in 2017... Don't know what happened but it was bumpy in 2017 compared to 2016 imo. Not a big issue though

I didn't really notice much difference between the opening year and one of my recent visits.
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Dirk_Ermen wrote:
Really looks like a fairly short ride for the height it has. Lost Gravity has a bigger and longer layout with a lower height.

RCT3andNL2stuff wrote:
Another problem with the BigDipper is that they get bumpy very quickly. Lost Gravity was glossy smooth in 2016, but in 2017... Don't know what happened but it was bumpy in 2017 compared to 2016 imo. Not a big issue though

I didn't really notice much difference between the opening year and one of my recent visits.

That can be, I rode LG a few weeks ago and it was better than in 2017. Maybe it had a bad day when I rode in 2017
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Looks very different from the Walibi Big Dipper coaster... Layout feels a bit short but other than that it could be a fun little coaster.


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Does the queue takes so much space that they couldn't use the terrain between the station and the loop/zero G roll?
Still not a fan of the layout
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It's short but it looks like it will be powerful. I think it'll do pretty well but yeah that is really short lol.
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As I kinda expected, way too short to my likings for the height it has. Hopefully it's worth it's name. Short bang and very forcefull. :lol:
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Wish they'd gone for a snappier first drop like Lost Gravity but the cheeky airtime hill in the tunnel looks pretty sweet!


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Track being manufactured at the Mack Rides plant:

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Here's also a construction update:

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Source: http://dynamite-plohn.de/en/fotos

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Theming looks pretty on point to be honest! Good to see this starting to go up!

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Cool to see some kind of memorial back to the old ride. But that also means it's not been sold to a different park to be operational again. :(
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Cool!


I think that loop will be really forceful throughout and pack a hidden punch. It doesn't seem to be designed for hangtime, so that's a cool twist.

I think it will be great for the small park. Yeah, I wish it was longer, but punch throughout and quality.

Bad fast lift
bad hangtime dive drop
super waesome tunnel ejector? you friggin me? yes!
ejector top hat badace thing
mean turn
bad s hop
suprise sustained positive loop?
hopefully hangtime zero g?
meh turn
yes! clap clap clap "that was really good!" *looks at scenery, thinks 'that was really great!'*


Which, by the way, what's up with these weak Mack turn endings? Like, copperhead stike, for example. Looks cool and fun, but like at the same time, it's just like... eh..
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Honestly I feel the same way. Copperhead Strike is literally a looping Slinky Dog. I expected it to be in the vein of 100-130ft tall/55-65mph fast/3500ft long, but we got 88ft tall/50mph slow/3255ft long. Still I’ll be there for passholder preview day :)
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Color look excellent on this thing despite the uh....unique layout.
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Video of the beginnings of the track installation:



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I will agree, the layout feels really generic and designed by an inexperienced NL2 player, but still some of those elements will be killer. They could’ve also done a lot more with the space and maybe added an MCBR for capacity...?
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