Well, I've been having problems with coasters built on FVD++ and exported to NL2. I don't like NL2's editor and I got used to FVD-based programs. Newton was pretty accurate and precise in exporting elements to NL1, but it seems like it doesn't happen from FVD++ to NL2. The G forces are always wrong when I play the simulator even if I adjust the speed and the heartline as pre-determined (most cases the G forces transpass the red limits).
Help me!

