Board index Roller Coaster Games Hard Hat Area Kings Island NL2 (Update 2019-07-22)

Kings Island NL2 (Update 2019-07-22)

The Hard Hat Area is the place to post construction news about your ride, so this is the place to hype your future upload!

Post July 7th, 2019, 3:45 am

Posts: 12
Points on hand: 1,503.00 Points
Location: Canada
I decided to embark on a long term project. The complete recreation of Kings Island with all it's coasters.
Phase 1 is in the making. My intention is to release the park in consecutive phases. (instead of waiting forever for the completion of the park)
Phase 1 consists of: The Beast, Vortex and KI train.
Phase 2: Diamondback and Mystic Timber.
Phase 3: Backlot Stunt Coaster and Racer.
Phase 4: Banshee and The Bat.
Phase 5: We’ll see what that new coaster looks like…

Here are some pictures of the current state of the park

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The Beast station and other 3d models will come later
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Everything you see here was done using NoLimits custom supports
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A lot of hand made supports done and a lot more yet to do
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Vortex's layout is not right yet. I will need to make some readjustments
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Quiz for those familiar with Vortex. Spot the major error in the next picture.
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A nice view of The Beast from Wind Seeker
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More later.
Last edited by Spez on July 22nd, 2019, 7:18 am, edited 2 times in total.

Post July 15th, 2019, 1:23 am

Posts: 12
Points on hand: 1,503.00 Points
Location: Canada
I am still working on several aspects of the Beast. This will most likely be the most intricately detailed coaster of the park. One challenge I made for myself was to do as much as possible with NL2 supports system. The Beast is perfect for this as it is pretty much all wood (station, catwalks, queue line, sheds). It certainly is challenging! When I reach a point where this is not possible anymore, then I'll start with the 3D model software. For the moment I rely on available props and accessories made by others. The station is particularly tricky. I'm halfway through with it, maybe 60% done. There are a few more buildings to do (chain engine sheds on both lifts)

Here are some updated pictures:

Some POV shots showing the track work
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The station currently under construction
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Wide supports are in also in progress. I insist in making those supports right, hence the long time it takes to do this. (I think I'll be also like that for Timber, being biased for woodies)
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More updates later...

Post July 15th, 2019, 8:47 pm

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being as this is my homepark, i am speechless!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Cannot wait to see the updates from here on out!
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Post July 17th, 2019, 11:07 am

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This looks amazing so far! I really love the little details you're putting in. The individual planks having different lengths (for the station, walls, support railings) really adds a nice human touch.

As for the error, the Vortex loops both go to the right. XD It's hard to say without seeing a better angle of your loops, but the bottoms of the loops are pretty stretched out on the real thing as well. They are both designed more towards the tear drop shape, with the first being a bit taller. The first picture on this page shows the loops well.
The turn into the corkscrews looks just a little off too; needs a flatter section of turn as the entrance to the corkscrew. There are pretty significant lateral forces there.

Other than some minor problems (and one major problem) this is looking wonderful. I like the idea of splitting it into phases as well, so the project doesn't get daunting and dropped. I've been planning a similar thing for a fictional park of mine as well. :)

Post July 17th, 2019, 3:35 pm

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Points on hand: 1,503.00 Points
Location: Canada
matthew6969 wrote:
being as this is my homepark, i am speechless!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Cannot wait to see the updates from here on out!


Thank you! I'll try to update at least once a week (or more if possible).

FrankLeeMadere wrote:
As for the error, the Vortex loops both go to the right. XD It's hard to say without seeing a better angle of your loops, but the bottoms of the loops are pretty stretched out on the real thing as well


Exactly. I was too confident when I (quickly) laid out the track for Vortex. I was wondering why I had so much trouble fitting my corkscrew between the loops, finally did it and still didn't realize the blunder until the whole track was done! I did wake up when I was testing how to put supports on those loops. The supports were bumping into one another. Only then did I bother have a closer look at detailed pics of those loops. Oh well...
This will be corrected later when I finish with The Beast.
Thanks for the picture tip. Didn't have that one.

FrankLeeMadere wrote:
The individual planks having different lengths (for the station, walls, support railings) really adds a nice human touch


Thanks. I'm glad (now that the station is almost finished) that I decided to do it with NL2 supports only (except the gates). It could be done in 3ds but I'm not sure it would have looked as spontaneous or natural. I'm actually considering using this method for the other wooden coasters of the park.
Overall, I think this is going to be closer to an impressionist painting of Kings Island than a photograph.

Post July 22nd, 2019, 7:29 am

Posts: 12
Points on hand: 1,503.00 Points
Location: Canada
The station is almost finished. I'm just struggling a bit with the contraption at the front which used to be a fountain. Regardless, I'm quite happy with it.

First, the skeleton
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Then, the result
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Inside. Note the ceiling, made with an in-game fence, scaled, colored and rotated.
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Some queue line shots
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Meanwhile I also added more track details
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And some birds eye views
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More later

Post July 23rd, 2019, 6:31 am

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I might think that the beast is the most overhyped/boring coaster in existence, but you have done a great job recreating it it looks like
What are these for?


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