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What are YOU doing in NL2 Right now?

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Post September 1st, 2017, 1:00 pm

Posts: 320
Points on hand: 3,557.00 Points
^ What's the name of your park and rides?


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I just need to add the supports and my GA ramp will be done.

Post September 2nd, 2017, 2:30 am

Posts: 20
Points on hand: 2,777.00 Points
Unrealistic Coasters wrote:
^ What's the name of your park and rides?


No name for the park yet. And im still thinking about the names of the rides, so.. not sure yet.. :/

Post September 3rd, 2017, 6:02 pm

Posts: 9
Points on hand: 212.00 Points

Post September 4th, 2017, 10:54 am

Posts: 6184
Points on hand: 483.00 Points
Bank: 19,590.00 Points
Working on my 25 Mile Long Jetcoaster!
Attachments
Screenshot 2017-09-04 12.53.20.png

Post September 4th, 2017, 10:59 am

Posts: 2035
Points on hand: 15,350.90 Points
Location: The Consortium

Post September 4th, 2017, 12:30 pm

Posts: 25
Points on hand: 1,127.00 Points
Location: Sweden


Post September 4th, 2017, 2:12 pm

Posts: 20
Points on hand: 2,777.00 Points
WOW! this is very good looking coaster. ^

And, cool5.. thats looks like somthing out of RCT1 or 2..
GL supporting it :)

Still working on my park. Finished the lighting on the wooden. Thats 640 lights in there (!)
Attachments
screenshot-2017-09-04-23-02-57.png

Post September 4th, 2017, 3:18 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Intamin Hyper; 204 feet tall, 72 mph, 10 moments of ejector airtime.

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1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post September 4th, 2017, 3:52 pm

Posts: 4
Points on hand: 74.00 Points
I work on my Blue Fire Megacoaster recreation. But i cannot find the Car Textures eith the original Blue Fire Logo. Without that Texture its boring.. Anyone knows were i can download the Car Texture?

Post September 4th, 2017, 8:39 pm

Posts: 2035
Points on hand: 15,350.90 Points
Location: The Consortium

Post September 4th, 2017, 11:21 pm

Posts: 6124
Points on hand: 10,012.00 Points
Location: Minnesota, USA
Hahaha I was going for more of a Skyrush vibe, but I still appreciate the Intimidator sentiment.
1-Millennium Force | 2-Intimidator 305 | 3-Fury 325
4-Skyrush | 5-Iron Rattler | 6-X2 | 7-Kingda Ka
8-Voyage | 9-Maverick | 10-Monster

161

Post September 10th, 2017, 7:21 pm

Posts: 20
Points on hand: 2,777.00 Points
Adding some details:
(I will change the logo soon. It was just a test.)
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Post September 17th, 2017, 4:58 pm

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Bank: 19,590.00 Points

Post September 22nd, 2017, 12:30 am

Posts: 320
Points on hand: 3,557.00 Points

Post September 22nd, 2017, 1:14 pm

Posts: 55
Points on hand: 2,347.00 Points
Location: Horst, the Netherlands

Post September 23rd, 2017, 1:06 pm

Posts: 6184
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Bank: 19,590.00 Points

Post September 23rd, 2017, 2:03 pm

Posts: 579
Points on hand: 5,955.00 Points
Location: probably queuing for taron
Progress on my ridiculously massive and resource-consuming theme park

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Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post September 23rd, 2017, 2:32 pm

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Bank: 15,033.00 Points
Location: sheffield, UK
^ It might be "ridiculously massive and resource-consuming", but it looks awesome!

Post September 23rd, 2017, 2:55 pm

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Bank: 19,590.00 Points
Please add a jet coaster that goes around the edge of that park.

Post September 28th, 2017, 7:14 am

Posts: 320
Points on hand: 3,557.00 Points
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Unfrozen Amnesia Haze.

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Hennessy. Dare I say "On the rocks" Lol

Post September 30th, 2017, 8:18 pm

Posts: 579
Points on hand: 5,955.00 Points
Location: probably queuing for taron
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Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post October 1st, 2017, 3:14 pm

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Bank: 19,590.00 Points

Post October 1st, 2017, 4:10 pm
Goku1910 User avatar
Premium Member
Premium Member

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Bank: 2,212.00 Points
Location: USA
Trying to figure out why the lights I'm making are not illuminating the object below it. No matter how high I set the range it doesn't appear in play mode like it does in the editor.

Edit: My extended light script is causing it but no idea why. the extended script affect "thelightX" so 0, 1, 2 and so on so if an object has multiple lights.

Post October 1st, 2017, 5:33 pm

Posts: 579
Points on hand: 5,955.00 Points
Location: probably queuing for taron
Oi togo if you wanna send that over I could probably make some track for it if blender decides to be kind to me
Ok but how desperate you have to be to voluntarily fly from another country to go to Thorpe?

Post October 1st, 2017, 5:59 pm

Posts: 6184
Points on hand: 483.00 Points
Bank: 19,590.00 Points
I will do that right now. Hope that blender works for you.

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