Board index Roller Coaster Games NoLimits Coaster 2 Having over 11,500 objects selected lags my editor a ton.

Having over 11,500 objects selected lags my editor a ton.

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Points on hand: 2,635.00 Points
Bank: 11,260.00 Points
It lags a lot when there are over 11,000 objects placed.

objects.jpg


Posts: 1899
Points on hand: 10,451.90 Points
Location: The Consortium
In other news, water is wet.
Oh baby baby does she take a piece of lime for the drink that Imma buy her- Oh wait this song isn't mine.


Posts: 5953
Points on hand: 2,635.00 Points
Bank: 11,260.00 Points
Should i get this and run two 1070gtx processers and 2 i9 cpus in it with 100GB of ram of memory?

http://www8.hp.com/us/en/campaigns/workstations-z8/index.html


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Location: Minnesota, USA
Something about spending $2,500 on an HP just doesn't sound good to me.
1-Skyrush | 2-Fury 325 | 3-Iron Rattler
4-X2 | 5-Millennium Force | 6-Kingda Ka
7-Voyage | 8-Maverick | 9-El Toro | 10-Diamondback
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Posts: 5953
Points on hand: 2,635.00 Points
Bank: 11,260.00 Points
Can the devs make the editor more powerful to handle over 80,000 objects rendering? I do not use blender or sketchup and never will. I just push the game to its limits with custom supports and imported tracks and track connectors.


Posts: 1899
Points on hand: 10,451.90 Points
Location: The Consortium
Can they? Yes.
Will they? Yes. But only if every user had some reason to frequently make parks with over 80,000 objects rendering and if the devs also agreed it was a priority.
Oh baby baby does she take a piece of lime for the drink that Imma buy her- Oh wait this song isn't mine.


Posts: 5953
Points on hand: 2,635.00 Points
Bank: 11,260.00 Points
I have over 3000 objects put in so far on this new Giant Safety Coaster.
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