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Airtime hills No limits 2

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Post May 12th, 2018, 3:30 am

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I have been looking some video's and saw a coaster made by thecodemaster, and it was named Wicked. My question is, how do you make the effect that the train lifts a tiny bit off the track when going over an airtime hill? This is what I mean.

Hope someone can help me out!

Post May 13th, 2018, 7:44 am
mkingy User avatar

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Looks like clever use of strict nodes to give the impression that the ride is lifting onto the upstops, experiment with creating a very minor jerk in the trackwork to get a similar effect.

Post May 13th, 2018, 7:51 am
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He's probably manually moving the whole hill up a centimeter or something like that. It's an interesting technique.
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Post May 15th, 2018, 1:54 am

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It could be as simple as the aforementioned, but knowing him, he may have found a way to code that into the attached camera, where when the vertical G's reach a certain value (like below 0.0 or -0.1) that the camera raises in relative Z direction, or something along those lines. He's extremely crafty with scripting and I like what he's done with this POV.
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